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For more, please checkout my GitHub and ShaderToy pages. |
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Quake II on Dx12 using Dx12Base. |
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A small DirectX 12 solution I use to test shaders and techniques. It is meant to be an easy to use with a thin abstraction above dx12 concepts for fast iterations with on the fly shader reloading. |
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A small DirectX 11 solution I use to test shaders and techniques. It is meant to be simple, straightforward for fast iterations with on the fly shader reloading. |
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A project presenting the sky and atmosphere rendering techniques implemented in Unreal Engine as well as how they compare to reference path tracing. |
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An old volumetric lighting demo demonstrating the technique from KillZone Shadow Fall: noise with reprojection of the previous frame used to achieve temporal integration of the scattering. |
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Two techniques that can be used to render lines that have volumes using a triangle strip or a box volume. |
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OCLSliseSix: a port of the SliseSix demo over to OpenCL. |
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Details about the small engine I have developed during my PhD. |